Archives by Tag 'oop'

My paper MIMECORA-DS added as LNCS at SpringerLink

By rnaufal - Last updated: Thursday, December 3, 2009

I’m proud to announce that my paper A Collaborative Support Approach on UML Sequence Diagrams for Aspect-Oriented Software was added as lecture notes in computer science at SpringerLink.
At this paper it is presented an extension based on the default UML meta-model, named MIMECORA-DS, to show object-object, object-aspect and aspect-aspect interactions applying the UML’s sequence [...]

The Fan programming language

By rnaufal - Last updated: Thursday, June 12, 2008

Cedric has showed us an interesting programming language called Fan, which has a lot of useful features. The ones I liked most are:

Familiar Syntax: Java and C# programmers will feel at home with Fan’s curly brace syntax.
Concurrency: Tackle concurrency with built-in immutability, message passing, and REST oriented transactional memory.
Static and Dynamic Typing: Don’t like the [...]

Why not design patterns?

By rnaufal - Last updated: Tuesday, September 4, 2007

Some months ago, Cedric has reported people criticizing the use of design patterns on software projects, with some arguments like:

“it’s a sign that your language is fundamentally broken”
“focus on simpler solutions before going straight to a complex recipe of design patterns”

and other funny things also. Moreover, some said design patterns was inspired in Cristopher Alexander’s [...]

Do you need closures in Java?

By rnaufal - Last updated: Wednesday, June 13, 2007

TheServerSide has raised a question about whether closures proposals to be implemented in the Java language are really necessary. In my opinion, I think the Java language must be as it is, because:

Generics syntax introduced in Java 1.5 are very difficult to understand and parse when code is read; mixing it with closures will keep [...]

About Refactoring

By rnaufal - Last updated: Monday, October 9, 2006

From Objects First With Java’s book: “Refactoring is the activity of restructuring an existing design to maintain a good class design when the application is modified or extended. Doing good refactoring is as much about thinking in a certain mindset as it is about technical skills. While we make changes and extensions to applications, [...]

SRP Example – Bowling Game

By rnaufal - Last updated: Monday, September 18, 2006

Browsing Uncle Bob’s blog, I’ve found this interesting post about teaching TDD with a practical example. It tries to show the principles of TDD while implementing a bowling game. A class diagram showing the mainly concepts of the game is presented. Here it is (click on the thumbnail to see a larger image):

Some Java code [...]

Applying the Law of Demeter

By rnaufal - Last updated: Monday, September 11, 2006

Have you ever been told about the Law of Demeter when developing object-oriented systems? This law states the following:
More formally, the Law of Demeter for functions requires that any method M of an object O may only invoke the methods of the following kinds of objects:

itself
its parameters
any objects it creates/instantiates
its direct component objects

In particular, an [...]